It remains to be seen if there will be any meaningful PDF-like or Flash-like technology in the new operating system. Of course, the success of mergers — especially those in the technology sector — resides in whether the companies can integrate well.
On that front, experts at Wharton are optimistic. There are some integration challenges, but for the most part product overlap is not an issue. A tally of the product lineup shows Macromedia brings Flash, DreamWeaver, and Freehand to the combined company with Adobe adding the Creative Suite Photoshop, InDesign, Illustrator, and Golive and Acrobat, along with new products focused on corporate workflow.
The big challenge, says Vleeschhouwer, will be maintaining momentum in software bundles, volume licensing and direct sales. Chizen and other Adobe executives were reluctant to discuss specific product plans, but Whitehouse says he expects to see more bundles. However, integration almost never goes as smoothly as projected on the day of the merger announcement.
Werbach notes that a few wild-cards include the retention of Macromedia developers and how Adobe handles its newly acquired product lines. The disruptions to the global supply chain hold lessons for both companies and consumers, say Wharton professors Santiago Gallino and Barbara Kahn.
Investors who espouse environmental, social and governance ESG principles will achieve little by selling their shares in so-called "dirty" companies, according to new research co-authored by Wharton's Jules H. Port development is part of this effort since active ports are expected to result in a more vibrant economy. With an eye towards[…]. Log In or sign up to comment. Good luck, millennials.
The acquisition was about one thing and one thing only - eliminate the competition. I thought that was Adobe's motivation back in Creative Suite to Creative Cloud, and now no one owns their own work. If they want to access their work, they have to pay for a license to do so. I'd say that it is a pretty safe gamble Adobe made. Monopolies are a massive detriment, and Adobe is a perfect example of what happens with no competition.
Click here to cancel reply. Name required. Email will not be published required. But was it ever? Enjoying this content? Join Today! No related posts. Flash is inherently visual, as Gay intended. It fulfilled three functions the online world had pined for. The first was a general yearning to create something richer than you could with a GIF or with HTML: Flash provided a platform for short-form video on the internet.
Flash brought visual artists online. The online world Flash entered was largely static. Blinking GIFs delivered the majority of online movement. Constructed in early HTML and CSS, websites lifted clumsily from the metaphors of magazine design: boxy and grid-like, they sported borders and sidebars and little clickable numbers to flick through their pages the horror.
Flash changed all that. It transformed the look of the web. Animations could be limited to an interactive box on the page — a little video or game on a MySpace page — or they might encompass whole websites. Some of these websites were, to put it succinctly, absolute trash. Flash was applied enthusiastically and inappropriately. The gratuitous animation of restaurant websites was particularly grievous — kitsch abominations, these could feature thumping bass music and teleporting ingredients.
The browser, screen readers, text, everything just becomes a bit of a disaster. When you look at it from a archivists perspective, or a screen reader perspective, these websites were bad in a lot of ways, but they were fun!
Of all these websites, one commands the strongest legacy. It would engender an understanding of the internet we now take for granted: as a portal to a limitless audience, where people and their creations could be seen and judged. It was founded in Perkasie, a small town in Pennsylvania, when teenager Tom Fulp launched a fanzine to celebrate his favourite line of consoles, the Neo Geo.
He called his magazine New Ground , and published issues of it on the web using Prodigy, an early online service. When he obtained his first web page, in , he called it New Ground Remix; in , preparing for a TV interview about one of his earliest creations, the game Assassin, he changed the URL to one he thought he might be easier for TV viewers to read. This name, Newgrounds. He had not yet found a software that would let him create sophisticated animations. In , he discovered Flash.
He recognised its importance immediately. That year, he created Teletubby Funland , which featured the Teletubbies smoking, drinking vodka and fucking sheep. Fulp added a chat room and message board. He placed these in an area of the site he dubbed the Portal, but the manual labour of this process became too much. His next step was revolutionary. The first animation to be migrated over into the Portal was three-part series Scrotum the Puppy , about a puppy called Scrotum.
And if the score was too low during the judgment phase, it would get deleted automatically — the community just grew from there. Newgrounds was the first website to allow real-time publishing of movies and games. It provided the first ever video voting system.
One of the first viral videos, Numa Numa dance, originated from its pages. Newgrounds also laid the foundations for the participatory culture we now take for granted on the web. But Newgrounds openness was also its strength. This was enough money to buy a new laptop.
Flash allowed groups of hobbyists to create legitimate businesses from their passion. People were trying their hand at Flash, just experimenting, and maybe discovering that they were artists through that.
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